!["Character Design in Ace Ferrara", at GameStage Linz](http://www.philippseifried.com/wp-content/uploads/2017/06/GameStage.jpg)
“Character Design in Ace Ferrara”, at GameStage Linz
Talks / Panels (Selection)
- “Legacy Quest Post Mortem” with Helmut Hutterer, Gamedev Meetup Vienna (2016)
- “Visual Effects in Ace Ferrara”, PIXEL Vienna (2015)
- “Character Design in Ace Ferrara”, GameStage Linz (2015)
- “Is That Still Indie?”, Panel at GameCity Vienna, with Rainer Sigl, Jogi Neufeld, Thomas Mahler, Tiare Feuchtner (2015)
- “International Indie Games Meeting”, Panel at Subotron Vienna, with Martin Jonasson and Josef Ortner (2013)
Lectures / Workshops (Selection)
- FH St. Pölten, several workshops on the Unity Game Engine, supervision of student projects’ technical implementation (ongoing, since 2013)
- FH Salzburg, workshop on rapid game prototyping (2015)
- Vienna University of Technology, two semester-long weekly courses on game design (2014-2016)
- FH Joanneum, Graz, workshops on creating procedural art with Processing (2014-2016)
- FH Joanneum, Graz, Responsive Environments, Unity/Arduino Workshops (2013)
- Vienna University of Technology, “CAD und Planungsmethodik” – Co-taught a series of workshops and lectures aimed at teaching programming and procedural design to students of architecture. (2006-2008)
- Games College Vienna, “Game Design” and “Scripting” (2007)